Virtual Walkthroughs of our Museums

Popping into your local museum may not be an option while under lockdown, but there are a few ways in which you can virtually visit our galleries from the safety of your home. Royal Pavilion 360 Saloon The spectacular Saloon … Continued

Physically closed, digitally open

Like all museums across the UK our doors are shut to the public owing to the coronavirus outbreak. But our online resources are as open as ever, and we’re making fresh efforts to publish even more over the coming weeks. … Continued

360 Walkthrough of the Booth Museum’s Osteology Gallery

Museum Futures trainee Tasha Brown on creating an online legacy for the Osteology gallery in the Booth Museum of Natural History. Most museum galleries come and go with very little trace left behind. Before the Osteology gallery at the Booth … Continued

A Trainee’s Experience on the Art UK Sculpture Project

Art UK’s project of photographing sculptures in art galleries nationwide recently involved objects in Royal Pavilion & Museums’ collections. The aim of Art UK‘s project is to photograph sculptures in public collections across the country to collate into one database. … Continued

Digital Review 2017-18

A look back at our digital work in 2017-18 by Kevin Bacon, Digital Manager. Much of my time this year has been spent on infrastructural work rather than public facing projects. With the prospect of a potential move of Royal … Continued

Crank up the digital!

This Wednesday the University of Lancaster will be bringing a hand-cranked digital device to Brighton Museum. While the phrase ‘hand-cranked’ seldom features in descriptions of cutting-edge technology, there are very good reasons why this belongs in this year’s Brighton Digital … Continued

BrightonMuseums on Sketchfab

As part of our ongoing work experimenting with 3D digital technology, we have just launched a Royal Pavilion & Museums account on Sketchfab: sketchfab.com/BrightonMuseums. If you’re not familiar with Sketchfab, it’s a platform for publishing and sharing 3D and VR … Continued